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CONTENT

From lore explainers and trailer breakdowns to behind-the-scenes features and site-wide events like IGN's Game of the Year awards or highly-produced longform shows (or even just some fun goofs), I've had a hand in just about every sort of content you could want produced.

BEHIND THE SCENES

Pulling back the curtain on the development and design philosophy behind the biggest games.

How Cyberpunk 2077 Benefits From Its Tabletop Origins

This piece (and its 2019 follow-up) will definitely remain a career highlight, even if its only a relatively small group that understands how cool it was not just to set up and run this interview, but to play a Cyberpunk 2020 one-shot with Maximum Mike himself.

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Behind the Scenes of Watchdogs: Legion's Census System
This combination preview/BTS feature digs into what makes the Census system behind Legion's recruitable NPCs so interesting.

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This Iconic ‘Uncharted’ Moment Was Almost Just Background Art

One of the most memorable sequences of the last Uncharted adventure was almost relegated to a throwaway Jurassic Park reference - or, worse yet, just a bit of environmental artwork.

Days Gone: How Sony Bend Built the Horde

The lead designers of Days Gone offer an in-depth look at how the developers managed to get so many undead freaks on screen.

INFO DUMPS

Diving deep into the stories and lore of the most popular games.

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Cyberpunk: The Story So Far

More than 100 years of in-world history to learn before you even hit 'New Game'.

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